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Street Fighter 6 Minor Tournament

๐Ÿ’ฐ Entry fee: $20.00 USD per player Entries will be accepted until 3:45PM Seeding and tournament begins at 4:00PM ๐Ÿ’ฐ Prize Pool: 1st : 70% 2nd : 30% ๐ŸŽฎ Match Format Bracket : Double Elimination Format Games per Set : Best of 3 matches (2 wins) in early rounds; Best of 5 matches (3 wins) in Grand Final Rounds per Game : First to win 2 rounds. Duration : Usually 99 seconds per round. ๐Ÿ•น๏ธ Character & Controller Rules Character Lock : The winner of the previous game must keep the same character and control type. Loser's Advantage : The loser of the previous game is allowed to switch characters and/or control types. Control Types : Modern, Classic, and Dynamic are permitted Hardware : Turbo functions and macro buttons are strictly banned. Rezzanine Esports will provide controllers. You are allowed to bring your own. ๐ŸŸ๏ธ Stage & Settings Stage Selection : Random stage selection is the default. If the Training Room is randomly selected, you must return to the menu and re-roll. Players can also mutually agree on any legal stage. Default Settings : Default gameplay options are used, with specific exceptions usually made to set "Pause menu on long hold: ON". โš ๏ธ Etiquette & Violations Pausing: Accidentally pausing the game (or bringing up the menu) mid-round usually results in a match/game loss, at the referee's discretion. Disconnects: Intentionally unplugging or causing a game state error can result in an immediate forfeit of the round. Side Selection: Players must agree on which side (1P or 2P) to play on. If they cannot agree, a quick game of rock-paper-scissors determines starting sides.

By _c0sme

Street Fighter 6 Minor Tournament

๐Ÿ’ฐ Entry fee: $20.00 USD per player Entries will be accepted until 3:45PM Seeding and tournament begins at 4:00PM ๐Ÿ’ฐ Prize Pool: 1st : 70% 2nd : 30% ๐ŸŽฎ Match Format Bracket : Double Elimination Format Games per Set : Best of 3 matches (2 wins) in early rounds; Best of 5 matches (3 wins) in Grand Final Rounds per Game : First to win 2 rounds. Duration : Usually 99 seconds per round. ๐Ÿ•น๏ธ Character & Controller Rules Character Lock : The winner of the previous game must keep the same character and control type. Loser's Advantage : The loser of the previous game is allowed to switch characters and/or control types. Control Types : Modern, Classic, and Dynamic are permitted Hardware : Turbo functions and macro buttons are strictly banned. Rezzanine Esports will provide controllers. You are allowed to bring your own. ๐ŸŸ๏ธ Stage & Settings Stage Selection : Random stage selection is the default. If the Training Room is randomly selected, you must return to the menu and re-roll. Players can also mutually agree on any legal stage. Default Settings : Default gameplay options are used, with specific exceptions usually made to set "Pause menu on long hold: ON". โš ๏ธ Etiquette & Violations Pausing: Accidentally pausing the game (or bringing up the menu) mid-round usually results in a match/game loss, at the referee's discretion. Disconnects: Intentionally unplugging or causing a game state error can result in an immediate forfeit of the round. Side Selection: Players must agree on which side (1P or 2P) to play on. If they cannot agree, a quick game of rock-paper-scissors determines starting sides.

Rezzanine Esports Collier Township 1025 Washington Pike, Bridgeville, Pennsylvania 15017

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