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Super Smash Bros Ultimate. Mini Tournament

Super Smash Bros. Ultimate Mini Tournament SINGLES tournament! (1 vs 1) Double Elimination Bracket Best of Three Matches Ruleset: 3 Stock Time Limit: 7 minutes Items: Off Stage Selection: See Below Stage Hazard Toggle: Off Final Smash Meter: Off Spirits: Off Damage Handicap: Off First to: 1 Win Launch Rate: 1.0x Underdog Boost: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Echo Fighters: Separate Radar: Big Mii Fighters and their respective custom moves are allowed. Movesets will be shown in their name with each individual special move numbered from 1 to 3, based on the order shown on the move selection screen (ex. 1111, 2223, 3121). Similar to previous Smash titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. Pausing: OFF Stages Allowed: Small Battlefield Battlefield Final Destination Smashville Town and City Hollow Bastion Kalos Pokémon League Pokémon Stadium 2 Yoshi's Story Players are allowed to bring their own controller. Permitted controllers include: Official GameCube controllers (via a USB adapter) Nintendo Switch Pro Controllers Joy-Cons. Wireless controllers must be completely desynced or powered off after each match to avoid interfering with ongoing sets. Admins will inspect if suspected of illegal modifications.

By _cosme System System

Super Smash Bros Ultimate. Mini Tournament

Super Smash Bros. Ultimate Mini Tournament SINGLES tournament! (1 vs 1) Double Elimination Bracket Best of Three Matches Ruleset: 3 Stock Time Limit: 7 minutes Items: Off Stage Selection: See Below Stage Hazard Toggle: Off Final Smash Meter: Off Spirits: Off Damage Handicap: Off First to: 1 Win Launch Rate: 1.0x Underdog Boost: Off Score Display: Off % Show Damage: Yes Custom Balance: Off Echo Fighters: Separate Radar: Big Mii Fighters and their respective custom moves are allowed. Movesets will be shown in their name with each individual special move numbered from 1 to 3, based on the order shown on the move selection screen (ex. 1111, 2223, 3121). Similar to previous Smash titles, if time runs out, the winner is first determined by how many stocks remain, and then by the percentage after time is up. If both stock and percentage are the same, or a game ends in both players losing their last stock at the same time, then a tiebreaker is played, which consists of a 1 stock and 3 minute match with the same characters and the same stage. Pausing: OFF Stages Allowed: Small Battlefield Battlefield Final Destination Smashville Town and City Hollow Bastion Kalos Pokémon League Pokémon Stadium 2 Yoshi's Story Players are allowed to bring their own controller. Permitted controllers include: Official GameCube controllers (via a USB adapter) Nintendo Switch Pro Controllers Joy-Cons. Wireless controllers must be completely desynced or powered off after each match to avoid interfering with ongoing sets. Admins will inspect if suspected of illegal modifications.

Rezzanine Esports Collier Township 1025 Washington Pike, Bridgeville, Pennsylvania 15017

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